Games for a room of phones
No app, no account. One person starts; everyone else joins with a code.
Each game runs on the phones already at the table. Start one, show the code, play.
Play
Duck Duck Goose
The playground game, on phones. Everyone takes a seat on a ring; the picker's DUCK quacks the next phone, GOOSE stops the ring — and the chase is one trivia question, first right answer sits. Two to thirteen people — or one, with computer players.
Start a circleOne-Card Schmuck
The card game where everyone can see your card but you. Phone on your forehead, look around, stay in or fold; the highest card still in wins. A dinner table's worth of people.
Start a tableAnswer
Trivia Night
Ten questions, on the room's phones. The host pushes one at a time and reveals the answer, which grades it — every phone learns whether it was right.
Start triviaDecide
People's Choice
The room votes on its phones. One member one vote, last tap wins, and the tally is the host's to show — nobody sees the standings while the ballot is open.
Open the voteGather
Roost
Meet back at the gift shop at 2:40. A place and a time, pushed once and counted down on each phone's own clock; the circle shows who has turned up. No game, no cards — just the round-up.
Circle upMade by Ivan Schneider — ivantohelpyou.com.
Quack: Jonathon Jongsma, xeno-canto XC62258, CC BY-SA 3.0 · Honk: U.S. Fish and Wildlife Service, public domain.